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I've only used this a little bit but I have to say, the debugger is super nice. Here's what it looks like at the moment (in terms of debugging tools): This also means that some features haven't been tested thoroughly - so bugs are to be expected (I am aware of a number of issues, but if you find any, please report them here!)Īlso, performance isn't great at the moment (somewhat slower than Mesen in general), it's something that I hope to improve over time. #Troller for snesx9 emulator for mac codeIt reuses a lot of Mesen's code (and so looks very similar in terms of both code and UI), which has allowed me to put all of this together very quickly. If you've ever used Mesen, you already know your way around Mesen-S. ![]() Memory viewer/editor (including highlighting for recent reads/writes/exec, and data/code highlighting) Breakpoints (w/ conditional breakpoints) SNES mouse support (Superscope is not supported yet) Windows/Linux support (Linux support is something I put together this morning and haven't had the chance to test much yet, but it compiles and runs) Relatively high compatibility (I would guesstimate that over 90% of games that don't use extra chips appear to boot and run properly) With all the caveats out of the way, here's what it does offer at the moment: Just to be clear though, this is not bsnes-level accuracy, but in some regards it is probably more accurate than snes9x Ī small number of games still have issues (freeze at boot, etc.), and some PPU effects are not perfectly accurate (e.g the mosaic effect in particular has issues). It currently uses a "pixel-based" renderer (it catches up the rendering mid-scanline as needed) and the timings should be fairly accurate (but there are definitely a large number of scenarios where they may be off by a few master cycles). ![]() Notably, it does not support any of the enhancement chips and a number of planned features are still missing (movies, cheats, netplay, etc.) ![]() That being said, this is still in its infancy (I started writing this last month) and far from finished. Essentially, it aims to be Mesen for the SNES. It aims to (eventually) be a high accuracy emulator with a user friendly UI, a lot of features and debugging tools.
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